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Active: 164 users

Now that you've seen the Ace Match of ESGN FN Season 3, do…

Forum Index > Polls
Post a Reply
Izzo
Profile Joined March 2010
Finland111 Posts
February 15 2014 19:48 GMT
#1
Not sure why the ESGN FN would change opinions. We already knew how the card works and have experienced it ourselves. Sometimes he is good to you and sometimes he isn't.
caradoc
Profile Joined January 2011
Canada37 Posts
Last Edited: 2014-02-15 23:43:36
February 15 2014 23:41 GMT
#2
Nat Pagle yes, Tinkmaster no. And honestly, Crazed Alchemist is your friend.
Salvation a la mode and a cup of tea...
Zato-1
Profile Joined March 2009
Chile452 Posts
February 16 2014 03:51 GMT
#3
Definitely ban Tinkmaster, probably ban Nat Pagle as well.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Immaterial
Profile Joined September 2010
Canada28 Posts
February 16 2014 15:39 GMT
#4
I would be ok with a pagle ban. I'm not so sure about tink though.... I actually don't mind him too much. To me, tink is no more frustrating than hex or poly. I just think of him as a neutral spell, like poly for 3 mana with a downside.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
jamvng
Profile Joined October 2008
Canada92 Posts
Last Edited: 2014-02-16 16:55:46
February 16 2014 16:55 GMT
#5
Yah, tink is fine. Pagle makes some games unfun to play and watch.
invisigoat
Profile Joined March 2013
4 Posts
February 17 2014 03:49 GMT
#6
There is no reason to rush and ban things. The game is not even officially out yet. The pros will create their own solutions eventually or at least all use Nat & Tinkmaster.
Zato-1
Profile Joined March 2009
Chile452 Posts
February 17 2014 10:41 GMT
#7
On February 17 2014 12:49 invisigoat wrote:
There is no reason to rush and ban things. The game is not even officially out yet. The pros will create their own solutions eventually or at least all use Nat & Tinkmaster.

This is a solution all right, it's just a bad one where a lot of games are being decided by the RNG of these cards.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
NoIntestines
Profile Joined March 2011
United States54 Posts
Last Edited: 2014-02-17 17:59:29
February 17 2014 17:58 GMT
#8
The big problem with Pagle is that he's untweakable. A decrease of any of his numbers would make him too risky and he would be nigh unplayable. This leaves 3 options: 1) nerf cards that go with him, like the way Blizzard "solved" Ice Block by hitting the other Mage stuff, 2) buff cards that hurt him, like Crazed Alchemist or something, the problem being those cards hit other stuff too, or 3) ban him in ranked and let tournament hosts decide for themselves, at least until more cards come out. I like option 3.
When I am weaker than you I ask you for freedom because that is according to your principles; when I am stronger than you I take away your freedom because that is according to mine.
Zato-1
Profile Joined March 2009
Chile452 Posts
February 17 2014 22:39 GMT
#9
On February 18 2014 02:58 NoIntestines wrote:
The big problem with Pagle is that he's untweakable. A decrease of any of his numbers would make him too risky and he would be nigh unplayable. This leaves 3 options: 1) nerf cards that go with him, like the way Blizzard "solved" Ice Block by hitting the other Mage stuff, 2) buff cards that hurt him, like Crazed Alchemist or something, the problem being those cards hit other stuff too, or 3) ban him in ranked and let tournament hosts decide for themselves, at least until more cards come out. I like option 3.

Nigh unplayable is much, much better for the health of the game than to leave him OP as he is.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
figq
Profile Joined May 2010
680 Posts
February 19 2014 17:34 GMT
#10
My stance is a little different. I support variety. I embrace the idea of Managrind Limited Swiss with no legendaries and no epics allowed. So I don't mind if there are tournaments that ban certain cards, and thus create their own special meta. I think that's not just exciting, but it would allow good players to shine even more and demonstrate their ability to figure out the different metagames within different formats. That said, I don't want to see these two cards banned from *every* tournament. A lot of game elements and cards are rng-related. There is also Rag, sylv, spells like missiles, avenging, deadly shot, cleave, the kodo, the bomber etc etc. You can control the rng to certain extent, and you can play around it as well. That applies to both tinkmaster and pagle too. If you play reasonably, you'd always use tinkmaster on such big creature that no matter the outcome it's about the same for you, so you won't benefit (or be punished) all that much from the rng. Same for pagle; you have to plan a little bit how to play it, defend it, buff it, be prepared to make it useful if he doesn't catch anything. That concern means if you are really strict, you will not always feel okay with just playing it, and it may require some setup.
If you stand next to my head, you can hear the ocean. - Day[9]
Zato-1
Profile Joined March 2009
Chile452 Posts
February 20 2014 13:16 GMT
#11
On February 20 2014 02:34 figq wrote:
My stance is a little different. I support variety. I embrace the idea of Managrind Limited Swiss with no legendaries and no epics allowed. So I don't mind if there are tournaments that ban certain cards, and thus create their own special meta. I think that's not just exciting, but it would allow good players to shine even more and demonstrate their ability to figure out the different metagames within different formats. That said, I don't want to see these two cards banned from *every* tournament. A lot of game elements and cards are rng-related. There is also Rag, sylv, spells like missiles, avenging, deadly shot, cleave, the kodo, the bomber etc etc. You can control the rng to certain extent, and you can play around it as well. That applies to both tinkmaster and pagle too. If you play reasonably, you'd always use tinkmaster on such big creature that no matter the outcome it's about the same for you, so you won't benefit (or be punished) all that much from the rng. Same for pagle; you have to plan a little bit how to play it, defend it, buff it, be prepared to make it useful if he doesn't catch anything. That concern means if you are really strict, you will not always feel okay with just playing it, and it may require some setup.

Hm, this sounds pretty cool actually. It would certainly help shake up the fairly stale metagame we're at right now.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
jamaican
Profile Joined February 2014
13 Posts
February 23 2014 18:54 GMT
#12
On February 18 2014 02:58 NoIntestines wrote:
The big problem with Pagle is that he's untweakable. A decrease of any of his numbers would make him too risky and he would be nigh unplayable.

I think this is plainly wrong. Make him 0-3 hp OR make him cost 3 Mana OR decrease the fishing number to something around 40% would each be perfectly fine. Besides from that, he is not that op and most people generally overrate him, especially since the fact that there are games of 3-X rounds of not drawing anything which makes him one of the most random early drops there is. Completely aside from the fact that most people underestimate the value of 1-drops against him like dust devil, flame imp, leper gnome, worgen infiltrator etc. that kill him easily (and very early) with two hits.
It's been a cold November, one that I always remember. I will fight till the end, forever by your side. I am an Overcomer. I will carry the flag, I will stand in the storm. I am an Overcomer.
w1nter
Profile Joined March 2011
Lithuania4 Posts
Last Edited: 2014-02-26 16:07:49
February 26 2014 16:05 GMT
#13
Every deck seems to be running these cards. Honestly, most higher level decks without Pagle and/or Tinkmaster are significantly weaker than the decks who run those cards.

Nat Pagle - I think Pagle is an absolutely atrocious card. It's bad enough to be removed from the game or completely reworked. Giving a player %50 to draw a card for free in Hearthstone is a terrible idea. The decks run only 30 cards and that's way too low for a card like Pagle. Every time opps. Nat draws are your doesn't, you're already way behind. Magic can get away with such cards, because of the deck sizes. Hearthstone, can't and honestly, Pagle is making this game really bad.

Tinkmaster - It does have bad mechanics. I've seen people play it and go like "welp, if it doesn't make a 1/1 I lost". Not sure why would you need a card like that in your game who possesses equal threat to you and to your opp? At the same time, it's a fine way to deal with legendaries like Ragnaros, Ysera, Sylvannas, Tyrion and such, so it's a difficult spot to have a strong opinion on it. Unlike Nat Pagle.
Thunderhorse
Profile Joined February 2014
United States1 Post
February 27 2014 22:20 GMT
#14
Tink is fine right now--some posts in this thread have clearly highlighted that. Pagle may sometimes be a bit redundant, but there are plenty of ways to deal with him. Those claiming that he draws you cards for free are simply mistaken, he costs two mana, so him drawing you a card on his turn of play only refills the empty spot in your hand, and of course that will only occur half of the time. Played later in the game he is a weak mana-tide totem, and to be honest the reason why you can't tweak his costs is because mana-tide is already arguably better. In many circumstances mana-tide is...
Unscramble Phemyblas
MasakA
Profile Joined December 2013
France2 Posts
February 28 2014 09:24 GMT
#15
If you ban those two cards, you'll have to ban every RnG card, which makes a lot.

I agree with figq, you cannot ban a card just because it's based on luck : I have both of these cards, and i'm quite unlucky with Nate. Sometimes, i'm thinking about a replacement.

I'm unlucky with Tink too, but I won't replace it in my druid deck. You have to look at the effect : even though you're disappointed with the 5-5 instead of the 1-1, the benefit is great anyway.

Luck is part of the game. For me, if you want to ban these cards, its the same thing that "oh, I want to ban luck from Hearthstone", which is nonsense of course !
Valikyr
Profile Joined June 2010
Sweden17 Posts
March 01 2014 06:34 GMT
#16
On February 28 2014 18:24 MasakA wrote:
If you ban those two cards, you'll have to ban every RnG card, which makes a lot.

I agree with figq, you cannot ban a card just because it's based on luck : I have both of these cards, and i'm quite unlucky with Nate. Sometimes, i'm thinking about a replacement.

I'm unlucky with Tink too, but I won't replace it in my druid deck. You have to look at the effect : even though you're disappointed with the 5-5 instead of the 1-1, the benefit is great anyway.

Luck is part of the game. For me, if you want to ban these cards, its the same thing that "oh, I want to ban luck from Hearthstone", which is nonsense of course !

Pagle is different because it can decide games so fast and has no interesting decisions around it. Tinkmaster is better though.
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