Quick Decks: Evolve Shaman
This week's deck is my take on the Evolve Shaman lists that have been climbing up the ladder in recent weeks. It uses a heavier jade package to grind into the late game while having enough bodies and tokens to make sure that Bloodlust and Evolve is still a powerhouse. The main goal is to get your incremental advantages from your Jade cards, totems, and tokens, and turn that into a win with the payoff cards. The card I was the most impressed with was not what I was expecting, Devolve, sporting as a sort of mass hex, stole many games away.
The interaction between Doppelgangster and Evolve is very powerful, getting three six drops for the price of one, while also upgrading the rest of your board. Against the other aggressive decks, the board will be heavily contested, so you'll have to do your best to clear it. From an empty board, this deck more than others, can explode and create a dominating presence. You'll often only have a small window of opportunity to get full value out of your pay off, so be patient and look for the right spot.
- Druid: 2-0 (2-0 Jade Druid)
- Hunter: 2-0 (2-0 Midrange Hunter)
- Mage: 4-1 (3-1 Secret Mage, 1-0 Freeze Mage)
- Paladin: 0-2 (0-2 Murladin)
- Priest: 2-0 (2-0 Silence Priest)
- Rogue: 1-3 (0-3 Midrange Rogue, 1-0 Jade Rogue)
- Shaman: 5-2 (5-2 Evolve Shaman)
- Warlock: 1-0 (1-0 Zoolock)
- Warrior: 4-1 (3-0 Quest Warrior, 1-1 Pirate Warrior)
- Total: 21-9
The good matchups were the slow, the removal based decks. They couldn't keep up on board and their spells did not line up well against the sea of small threats. Quest Warrior wins were more surprising, but Devolve really messed up their plans of not letting me attack face: most of those game ended with Devolve into Bloodlust.
Control having issues with a totem deck isn't surprising, but I was expecting Rogue to have more trouble than it did. The win against Jade Rogue was all due to one Devolve hitting three Jade Swarmers. Midrange Rogue didn't have much of an issue dealing with my board and could put out massive threats while doing it. An early Van Cleef or Arcane Golem was difficult to come back from. Paladin on the other hand, had a velocity to it that was too difficult to keep up with. If I couldn't deal with the board that turn, not only would they add to it, but what they added would buff what they already had.
If the numbers of Paladin and Rogue decks stay the same, Shaman will be well positioned on the ladder. As for changes to the deck, Jade Chieftain was a little too ambitious and often rotted in hand while our board fell behind. Having access to an additional removal spell like Hex would be useful. Bloodmage Thalnos is another options, pumping up the removal that is already there and adding to Maelstrom Portal is huge.
Thanks for coming to check out this week's deck, I'll be back next week talking about some of the new spoilers and deck opportunities.