Blizzcon 2017 News Summary
The final set in the year of the Mammoth, Kobolds and Catacombs, was announced at Blizzcon 2017. The set is designed, according to Ben Brode, to hearken back to early fantasy games, recalling the dungeon-diving adventures of sword-and-sorcery adventure games. With this comes the introduction of a single-player game mode called Dungeon Run. In Dungeon Run, players fight new bosses and monsters, receiving treasures and loot to add to their deck as they go along. This new game-mode is free to all players.
Choose your path: Brode explaining the decision-based narrative that drives Kobolds and Catacombs.
The first reveal of the newest cards was Marin the Fox. Everyone who logs in on November 6th, this Monday immediately after Blizzcon, gets a copy of the legendary dungeon-dweller for free. His ability is to summon an 0/8 Master Chest on your opponents board, which when broken provides you with some extremely powerful treasures. This card is obviously a grindy card designed for mid-range and control decks, most likely, as an 8 mana 6/6 is a bit over-costed for aggressive decks. Depending on how the meta shakes out, this is an extremely powerful card that has a lot of potential, perhaps replacing cards like Elise in control decks.
The new mechanic revealed for the set is Recruit, which pulls a minion from your deck and places it directly onto the battlefield. This ability is similar to the strategy employed by Big Priest decks, so we know this kind of card has a home somewhere, especially with Y'Sjaarj and other fatties staying around for a bit longer in Standard. Gather Your Party, a six mana recruit a minion spell, might help the Big Priest decks (if Priest gets a similar card) but can perhaps open up other classes to playing the strategy by giving them a way to cheat giant minions into play. The other Recruit creatures have some restrictions, like Guild Recruiter, which only recruits a minion that costs 4 or less. Nevertheless, these cards look to be solid value creatures that may show up in Standard but will more than likely be high picks in Arena if their stats line-up well.
Carnivorous Cube is another interesting enabler-type card for synergy-based decks looking to abuse Deathrattle cards. Perhaps this set opens up the way for the Priest Quest to find a home in the current metagame. Carnivorous Cube's fail-state is a 5 mana 4/6, which isn't the worst thing ever considering people still occasionally play Skulking Geist. Cube has the potential to create a ton of value, however, even on small Deathrattle creatures, and completely dominate the board when it creates 2 Savannah Highmane, for example. It's worth nothing that both of the cards I've talked about here - Marin and Cube - would result in an increasing number of Spellbreakers in the meta, a card which I think is already well-positioned in most matchups.
The most interesting announcements from the event, in my opinion, is the introduction of weapons to all 9 classes. The weapons revealed thus far all look extremely powerful and won't have their durability decrease when triggered. It is also worth noting, however, that the "caster" classes will not have weapons with an attack value but the traditional "weapon" classes will still be able to