RayC Reviews: Week One Spoilers
Hey guys, Panda Global’s rayC here to bring you my top 10 cards from Kobalds and Catacombs after the first week of reveals. This will only contain cards revealed the first week and prior. These cards have been curated based on my perceived power of them combined with potential playability. Card flavor, uniqueness, and overall design of a card play a factor as well, but the main factor is playability.
10- Spiteful Summoner
Spiteful Summoner lands a spot as #10 on my list because of its unique Battlecry effect. This card has the potential to be broken in a combo deck or it could just be a huge tempo swing. Think Spiteful Summoner into revealing Ultimate Infestation into Y’shaarj.
On the flip side, there could just be no place for this card in the next meta’s decks. If a deck is forced to play low cost spells the potency of this card plummets. The deck this card is played in will most likely revolve around Spiteful Summoner’s battlecry. For that reason, there’s a possibility this card is a complete dud and won’t see play at all. Spiteful Summoner is going to be hit or miss but the potential that it could be a hit is why it lands a spot at #10.
9- Branching Paths
Versatility and utility are the reasons Branching Paths stands out catches my eye. Rarely do we see cards give you this many options, but it’s not out of the realm of a Druid card by any means. This card fits within the flavor and feel of the Druid class parodying the classic “Choose One “option. I should note, however, that choose twice is not an effect that synergizes with “Choose one” cards like Fandral.
I see this card fitting naturally as a one of in any ramp based Druid deck. The maximum armor gain is on par or surpasses other armor cards like Feral Rage. The ability to draw cards if you don’t need armor and have no board mimics a late game Nourish. The +1 attack ability twice is a weaker Savage Roar but is permanent. The fact that you can combine these options for whatever situation you find yourself in is what makes this card so exciting. It only makes sense that it will see play in the future thus Branching Paths comes in at #9.
8- Silver Vanguard
Silver Vanguard is probably the least exciting card on the list but does include the new key word Recruit. This card will most likely be fetching Tirions or whatever other important 8 drop an archetype may revolve around. I see it as a solid one of in a few archetypes. Even with such a straightforward effect I think it will be potent enough to see play which lands it a #8 spot on my list.
7- Lesser Jasper Spellstone
Early game minion removal has always been welcomed in any slower Druid deck. Back when Living Roots was played in non-token Druid decks it was mostly used to clear early game minions. Jasper Spellstone is less versatile than Living Roots at it’s most basic form but still gets the job done. Later in the game, or once you play Malfurion DK, upgrading the spellstone becomes easy. Then it becomes recurring minion removal.
This is my favorite Spellstone so far and I can see immediate uses for it. I’m not sure if it will end up being a staple in every ramp druid deck, but it will see play at the beginning of the metagame. The clear use and power of this card lands it a #7 spot.
6- Kathrena Winterwisp
Kathrena Winterwisp could have one of the most powerful effects of the new set in a vacuum. Kathrena reminds me of an Aya Blackpaw for beasts. Unfortunately, recruiting beasts may not be as powerful or consistent as summoning jades. If there is a deck that is able to consistently utilize Kathrena Recruiting sizable beasts, this card will be monstrous.
Imagine playing this card on turn 8, getting Savanah Highmane, King Krush, etc. and then getting another insane beast when Kathrena dies! That is a scary thought! The question is, how practical will this be? And most importantly will Hunter get enough support to be viable for a strategy like this? We will have to find out, but if there’s a chance this card will be a staple.
5- Fal’dorei Strider
Fal’dorei being so high on this list, or on it at all, may be a surprise to some people since it hasn’t gotten as much hype as most cards I’ve seen. I think this card has the potential to be very strong in a Tempo Rogue archetype. Obviously a 4/4 body for four is mediocre, but shuffling three more 4/4’s into your deck that enter the battlefield when drawn has the potential to be busted. Combine this card with Shadowstep effects and you could fill your deck with Spider Ambush! This could lead to backbreaking swing turns for your opponents as you nut draw 4/4 after 4/4 to take them out of the game from nowhere.
This kind of effect on a card scares me a bit because it’s draw dependent which means it’s hit or miss. The effect seems powerful enough to warrant play but the potential to be a broken effect is what excited me enough to give Fal’dorei the
4 Explosive Runes
Explosive Runes is going to be a staple in Secret Mage. The ability to not only destroy a minion your opponent summons but also deal the rest of that damage to their face seems like the perfect fit. It does everything that Secret Mage wants in a card! Killing a minion and burning their face! I have a feeling Secret Mage, or even a Burn Mage, could be strong in the next metagame.
If Explosive Runes sees play at all it also makes your opponent think twice before they try to test for any secret. The fact that your opponent could take a lethal amount of damage just for checking a secret sound appealing to me as a Mage fanatic.
Duskbreaker is one of the most anticipated cards of the new set so far. It is excavated evil on a stick that has the dragon tag. The power of this card is clear and it’s insane. The only thing potentially holding the card back is whether Dragon Priest will be strong in the next metagame. Obviously, it’s shaping up to look like one of the early frontrunners, but only time will tell. If Dragon Priest is prominent, this card will be the most premium anti-aggro card the deck has ever seen.
2- Psychic Scream
Psychic Scream is going to be one of the best AOE removals in the game hands down. The ability to not trigger deathrattles at the cost of giving your opponent more longevity seems insanely good to me. This will immediately find a home in Raza Priest and any other control style Priest decks. There is not much to elaborate on here the card's power speaks for itself.
1- Sonya Shadowdancer
Sonya Shadowdancer is by far the card I am most excited for after the week 1 reveals. This card is so cool with many uses! There are too many uses of this card to list, but I will give you the most important interactions as I see them. Imagine having a full board of combo and battlecry minions, such as Vilespine Slayer and Bonemare. Then suddenly you draw Sonya while in a stalled board situation. Now you can trade in all your minions and get them back as one-mana 1/1 minions. A 1/1 Vilespine slayer still has the same effect as a 3/4 and I think I would rather have a 1 mana 1/1 version than the regular one; the same goes with cards like Bonemare.
The craziness comes when you take this to the next level and start Backstabbing your own minions to get repeated effects since they still just keep coming back. The possibilities are endless! This is my favorite card so far and it will be played in every Rogue deck. It easily takes the #1 spot on my list and is the best card revealed in the first week.