Quick Decks: Paladin Midrange
Hello my Liquidhearthers, this week's deck is a little more of a brew than usual but I think you will like it. After failing with N'Zoth Paladin some more, I felt like there was more power to the non-deathrattle cards. I wanted to change up the shell to be lower cost and have some different card advantage engines without relying on those pesky Murlocs.
I landed on a Midrange Paladin list that makes great use of The Curator. It's packed with grindy minions and healing to battle through aggro decks and can even fight through Priest's late game. The problem deck yet again is Jade Druid, it seems it's one of those decks that I can't beat or win with consistently. The All-Star in this deck is definitely Spikeridged Steed. Mounting up one of your early minions with a Dino has been the easiest way to quickly put away games.
Alright, I can already hear you typing up a comment about why Nesting Roc is here, and well, he's here to stay. I wanted the beast to make The Curator reach his full potential and it was either Roc or Ironbeak Owl. The body that he provides is pretty significant for five-mana, and it's not hard to trigger the Taunt. Five-mana was also a awkward spot on the curve since there really wasn't much to put there and I wanted some minions to set up the Spikeridged Steed.
Originally there were two Rocs but I found that the late game was lacking so Elise the Trailblazer was added. Her impact to the late-game was noticeable, as the matchups against control decks went late enough that you usually went through most of your deck. I even went to fatigue four of the games! This would have been five but our opponent was nice enough to concede before that happened.
- Druid: 3-4 (Token Druid 2-0, Jade Druid 1-4)
- Hunter: 2-0 (Midrange Hunter 2-0)
- Mage: 3-3 (2-2 Secret Mage, 1-1)
- Paladin: 2-0 (Murladin 2-0)
- Priest: 2-2 (Control Priest 2-0, Silence Priest 0-2)
- Rogue: 0-0
- Shaman: 3-0 (N'Zoth Shaman 1-0, Token Shaman 2-0)
- Warlock: 0-0
- Warrior: 5-1 (Pirate Warrior 3-0, Quest Warrior 2-1)
- Total: 20-10
All in all, the deck had a solid record and I was happy with most of the matchups. Jade Druid was the hardest of them all, not being able to pressure them enough until the jade tokens just took over the board. Silence Priest looks bad, but the games were very uninteractive. Dying to the nut draw turn five in back to back games was disheartening. The aggro decks on the whole were good matchups, the only one I dropped games against were Secret Mage. I had the unfortunate experience of getting my Spikeridged Steed stolen by a Spellbender, my un-professional opinion is avoid that all costs.
There aren't many cards I would change about the list other than one Forbidden Healing. When it's good, it's really good, but I was often in the position of either needing one and not getting it, or not needing it and having both sitting in my hand. With the already solid amount of healing, I think adding something like Eater of Secret for the Mage matchups would help out more.
Thanks for coming by this week, please let me know what you think of the Paladin list in the comments, and if there is any decks you want me to take a look at next week!