Quick Decks: Quest Warrior
For this week's Quick Deck I wanted to focus on a list that would benefit the most from the nerf to Crystal Core. Control decks were the first thing that came to mind — N'Zoth Paladin and Jade Druid were the first decks that I tried — but proved too lackluster. Finally landing on Quest Warrior, it's durability really impressed me. Between all the big bodied taunt minions and your hero power, it was difficult for any of the decks to punch through. Not to mention that your quest is one of the best control win conditions available in standard, fighting nearly everything except the grindiest of Jade Druid decks.
I was wary of not playing any of the extra armor cards or Shield Slams. These were very powerful in the older Warrior control decks but taunt minions ended up being the better survival tool. Stonehill Defender and Tar Elemental were the most important, because if they lived, the opponent will likely be having an uphill battle through the rest of your curve and would not getting any shots to your face. What I liked the most about the quest, is that because of it, there were very few times I had to think about turning the corner and having to start going face instead of contesting the board. At some point, your quest would pop, and if you could contest the board, you would just win eventually.
- Druid 4-3 (Token Druid 2-1, Jade Druid 2-2)
- Hunter 1-0 (Midrange Hunter 1-0)
- Mage 5-1 (Quest Mage 2-1, 1-0 Freeze Mage, 2-0 Secret Mage)
- Paladin 3-0 (2-0 Murloc Palladin, 1-0 N'Zoth Palladin)
- Priest 5-1 (1-1 Silence Priest, 1-0 Control Priest, 3-0 Dragon Priest)
- Rogue 1-1 (Combo Rogue 1-1)
- Shaman (Token Shaman 1-0)
- Warrior 4-0 (Pirate Warrior 3-0, Quest Warrior 1-0)
I faced a few unexpected matchups, Quest Mage for example was something I haven't seen in a long time. The only difficult matchup ended up being Jade Druid, at some point the Jade Golems got out of range of your improved Hero Power and would take over the game. That is the only matchup that felt like I had to play as the aggressor. Against everything else all I had to do was sit back, taunt up, and preserve removal until it was necessary. That was the key to the aggressive matchups, making sure to keep your removal until you had to, and not getting rid of your Armor Up until you were safe.
Going forward with the ladder, Quest will undoubtebly be one of the scarier decks to face. It's worst matchup is entirely gone, so you can focus on the only other troubling matchup, Jade Druid. Some additional late game, like Alexstrasza, would help to close the gap in their health in the late game, or give yourself more survivability while you are grinding out the game with your improved Hero Power. Another Dragon for The Curator, is useful too since it's usually the type you run out of first.